How To Setup F-Kit in Your Project
- Open Epic Games Launcher and launch your installed version of Unreal Engine

- Create a new project and select C++ as project template

- Close the editor and open the folder where the Project is located (e.g.,
C:\UnrealEngine\SampleProject - Create a new
Pluginsfolder at the root directory

- Copy your plugin within the
Pluginsdirectory

- Right-click
.uprojectfile located at the root and selectGenerate Visual Studio project files

- Double-click
.slnfile and open the project solution with your C++ IDE (Rider or Visual Studio) - Open the file located under
Source/<ProjectName>/<ProjectName>.build.cs

- Addj to
PublicDependencyModuleNamesthe plugin module name you want to use in C++. In our case the module we want to use isFoundation


- Open the
.uprojectfile

- Add the plugin name you want to use for your project

- Close your IDE and generate project files again. Right-click
.uprojectfile on the root directory andselect Generate Visual Studio project files - Open your project solution
.sln - You can now start using your plugin in C++
