How To Setup F-Kit in Your Project
Open Epic Games Launcher and launch your installed version of Unreal Engine

Create a new project and select C++ as project template

Close the editor and open the folder where the Project is located (e.g.,
C:\UnrealEngine\SampleProjectCreate a new
Pluginsfolder at the root directory

Copy your plugin within the
Pluginsdirectory

Right-click
.uprojectfile located at the root and selectGenerate Visual Studio project files

Double-click
.slnfile and open the project solution with your C++ IDE (Rider or Visual Studio)Open the file located under
Source/<ProjectName>/<ProjectName>.build.cs

Addj to
PublicDependencyModuleNamesthe plugin module name you want to use in C++. In our case the module we want to use isFoundation


Open the
.uprojectfile

Add the plugin name you want to use for your project

Close your IDE and generate project files again. Right-click
.uprojectfile on the root directory andselect Generate Visual Studio project filesOpen your project solution
.slnYou can now start using your plugin in C++
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