How To Setup F-Kit in Your Project
Last updated
Last updated
Open Epic Games Launcher and launch your installed version of Unreal Engine
Create a new project and select C++ as project template
Close the editor and open the folder where the Project is located (e.g., C:\UnrealEngine\SampleProject
Create a new Plugins
folder at the root directory
Copy your plugin within the Plugins
directory
Right-click .uproject
file located at the root and select Generate Visual Studio project files
Double-click .sln
file and open the project solution with your C++ IDE (Rider or Visual Studio)
Open the file located under Source/<ProjectName>/<ProjectName>.build.cs
Addj to PublicDependencyModuleNames
the plugin module name you want to use in C++. In our case the module we want to use is Foundation
Open the .uproject
file
Add the plugin name you want to use for your project
Close your IDE and generate project files again. Right-click .uproject
file on the root directory and select Generate Visual Studio project files
Open your project solution .sln
You can now start using your plugin in C++