How To Setup F-Kit in Your Project
- Open Epic Games Launcher and launch your installed version of Unreal Engine

- Create a new project and select C++ as project template

- Close the editor and open the folder where the Project is located (e.g.,
C:\UnrealEngine\SampleProject
- Create a new
Plugins
folder at the root directory

- Copy your plugin within the
Plugins
directory

- Right-click
.uproject
file located at the root and selectGenerate Visual Studio project files

- Double-click
.sln
file and open the project solution with your C++ IDE (Rider or Visual Studio) - Open the file located under
Source/<ProjectName>/<ProjectName>.build.cs

- Addj to
PublicDependencyModuleNames
the plugin module name you want to use in C++. In our case the module we want to use isFoundation


- Open the
.uproject
file

- Add the plugin name you want to use for your project

- Close your IDE and generate project files again. Right-click
.uproject
file on the root directory andselect Generate Visual Studio project files
- Open your project solution
.sln
- You can now start using your plugin in C++
Last modified 6mo ago