How To Setup F-Kit in Your Project
Open Epic Games Launcher and launch your installed version of Unreal Engine

Create a new project and select C++ as project template

Close the editor and open the folder where the Project is located (e.g.,
C:\UnrealEngine\SampleProject
Create a new
Plugins
folder at the root directory

Copy your plugin within the
Plugins
directory

Right-click
.uproject
file located at the root and selectGenerate Visual Studio project files

Double-click
.sln
file and open the project solution with your C++ IDE (Rider or Visual Studio)Open the file located under
Source/<ProjectName>/<ProjectName>.build.cs

Addj to
PublicDependencyModuleNames
the plugin module name you want to use in C++. In our case the module we want to use isFoundation


Open the
.uproject
file

Add the plugin name you want to use for your project

Close your IDE and generate project files again. Right-click
.uproject
file on the root directory andselect Generate Visual Studio project files
Open your project solution
.sln
You can now start using your plugin in C++
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